Rules courtesy of John Mcleod from his great web site of card game rules:-

http://www.pagat.com/

A game consists of a set of 6 deals called a partie, with the deal alternating. Each player is dealt 12 cards, with 8 left as a talon. A deal consists of three parts: discarding a number of cards and replacing them from the talon to try to improve the hand, declaring various features in the hand, and then playing the cards in tricks.

Piquet is a very old game. It was well established by 1650 with similar rules to the present ones (it differed in using a 36 card pack with a 12 card talon, elder hand being allowed to change 7 cards, and a partie was ended by the first to reach 100, a variant still sometimes played). It was mentioned by Rabelais in 1535 although whether this was the same game is unclear. It has retained its popularity to the present day as one of the best and most skilful card games for two players. The rules described are those published by Cavendish in 1882.

Scores are kept for you round by round and details given as a list on the left with totals to your right. The winner is the player who has a higher score at the end of a 6 round partie.

Deal alternates between the players. Players cut for the highest card in first round. The winner can choose who deals first but in this game the winner always allows other player to deal as there are advantages to this in the 6th round.

Twelve cards are dealt to each player, leaving 8 over as a talon. Dealer deals in 3s and the talon is put face down on the left.

The non-dealer is known as elder hand, the dealer as younger hand.

If either player is dealt a hand with no court cards (J, Q, K) he/she will be automatically score 10 points. It should be announced as soon as it is noticed. Normally it is up to the player to decide whether to declare or not but playing the computer this is done automatically.

Elder hand exchanges first and must discard at least one and at most five cards. He then receives the same number of cards from the top of the talon. Younger hand then does the same, discarding at least one card and at most the number of cards not taken by elder hand (usually 3), and receives an equal number of cards from the talon.

There are three categories of scoring combinations. Only the player with the best combination in each category scores for that category:

The most cards in one suit. The number of cards in the suit is announced (e.g. "point of 5") and it scores this number.

the longest run of consecutive cards in one suit (minimum 3). The possible sequences are:

tierce (3 cards, scores 3);

quart (4 cards - pronounced "cart" - scores 4);

quint (5 cards, scores 15);

sixième (6 cards, scores 16);

septième (7 cards, scores 17);

huitième (8 cards, scores 18).

A set of cards of the same rank. There are two types:

quatorze is four Aces, Kings, Queens, Jacks or Tens, and scores 14;

trio is three Aces, Kings, Queens, Jacks or Tens, and scores 3.

Note that sets of 9s, 8s or 7s do not count.

Elder hand declares first, announcing his best combination in each category, usually in the order given. After each announcement, younger hand says "good", meaning elder's is better and can be scored, "not good" if younger has a better combination, or "equal" in which case elder gives more information then younger says good or not good, or equal if they are precisely equal, in which case neither player scores.

Equal length points are compared by adding the face value of each card, court cards being counted as 10 and ace as 11. Equal length sequences are compared according to the highest card, eg A-K-Q beats K-Q-J. Any quatorze beats any trio, and when comparing two quatorzes or two trios, the one with the higher ranked cards wins.

The player with the winning sequence can score any other sequences they hold. The other player scores nothing for sequences. Similarly, the player with the better trio or quatorze can also score any other trios and quatorzes they hold, but the other player scores nothing for any trios or quatorzes.

Apart from deciding what to declare by clicking on cards in your hand, the computer will do all the scoring for you.

After elder hand has declared he leads a card, and then younger hand announces and scores for combinations in categories where she has said "not good" or where elder has not made any declaration.

A player who scores 30 in declarations before his opponent has scored anything gains a repique which is worth 60 points extra. A player who scores 30 in declarations and play before his opponent scores anything gains a pique, which is worth 30 extra. In deciding whether the 30 has been reached before the opponent scores, points are reckoned strictly in this order:

Carte Blanche

Point

Sequences

Quatorzes and trios

Points made in play

Play of the Cards

Play is in tricks with no trumps, and you must follow suit. A point is scored each time a card is led, and an extra point is scored for winning a card lead by the opponent. There is one additional point for winning the last trick

The player who wins more tricks scores 10 for the cards, or 40 for capot if all 12 tricks are won.

Enjoy

http://www.pagat.com/

__Introduction__**Piquet is game for two players, using a shortened pack of 32 cards which omits 2 to 6 in each suit. In ascending order, the cards rank 7, 8, 9, 10, J, Q, K, A (high). A number of French terms are traditionally used for various features of the game and these are included below.**

A game consists of a set of 6 deals called a partie, with the deal alternating. Each player is dealt 12 cards, with 8 left as a talon. A deal consists of three parts: discarding a number of cards and replacing them from the talon to try to improve the hand, declaring various features in the hand, and then playing the cards in tricks.

Piquet is a very old game. It was well established by 1650 with similar rules to the present ones (it differed in using a 36 card pack with a 12 card talon, elder hand being allowed to change 7 cards, and a partie was ended by the first to reach 100, a variant still sometimes played). It was mentioned by Rabelais in 1535 although whether this was the same game is unclear. It has retained its popularity to the present day as one of the best and most skilful card games for two players. The rules described are those published by Cavendish in 1882.

__Scoring__Scores are kept for you round by round and details given as a list on the left with totals to your right. The winner is the player who has a higher score at the end of a 6 round partie.

__Deal__Deal alternates between the players. Players cut for the highest card in first round. The winner can choose who deals first but in this game the winner always allows other player to deal as there are advantages to this in the 6th round.

Twelve cards are dealt to each player, leaving 8 over as a talon. Dealer deals in 3s and the talon is put face down on the left.

The non-dealer is known as elder hand, the dealer as younger hand.

If either player is dealt a hand with no court cards (J, Q, K) he/she will be automatically score 10 points. It should be announced as soon as it is noticed. Normally it is up to the player to decide whether to declare or not but playing the computer this is done automatically.

__Exchange__Elder hand exchanges first and must discard at least one and at most five cards. He then receives the same number of cards from the top of the talon. Younger hand then does the same, discarding at least one card and at most the number of cards not taken by elder hand (usually 3), and receives an equal number of cards from the talon.

__Declarations__There are three categories of scoring combinations. Only the player with the best combination in each category scores for that category:

__Point__The most cards in one suit. The number of cards in the suit is announced (e.g. "point of 5") and it scores this number.

__Sequence__the longest run of consecutive cards in one suit (minimum 3). The possible sequences are:

tierce (3 cards, scores 3);

quart (4 cards - pronounced "cart" - scores 4);

quint (5 cards, scores 15);

sixième (6 cards, scores 16);

septième (7 cards, scores 17);

huitième (8 cards, scores 18).

__Set__A set of cards of the same rank. There are two types:

quatorze is four Aces, Kings, Queens, Jacks or Tens, and scores 14;

trio is three Aces, Kings, Queens, Jacks or Tens, and scores 3.

Note that sets of 9s, 8s or 7s do not count.

Elder hand declares first, announcing his best combination in each category, usually in the order given. After each announcement, younger hand says "good", meaning elder's is better and can be scored, "not good" if younger has a better combination, or "equal" in which case elder gives more information then younger says good or not good, or equal if they are precisely equal, in which case neither player scores.

Equal length points are compared by adding the face value of each card, court cards being counted as 10 and ace as 11. Equal length sequences are compared according to the highest card, eg A-K-Q beats K-Q-J. Any quatorze beats any trio, and when comparing two quatorzes or two trios, the one with the higher ranked cards wins.

The player with the winning sequence can score any other sequences they hold. The other player scores nothing for sequences. Similarly, the player with the better trio or quatorze can also score any other trios and quatorzes they hold, but the other player scores nothing for any trios or quatorzes.

Apart from deciding what to declare by clicking on cards in your hand, the computer will do all the scoring for you.

After elder hand has declared he leads a card, and then younger hand announces and scores for combinations in categories where she has said "not good" or where elder has not made any declaration.

__Repique and Pique__A player who scores 30 in declarations before his opponent has scored anything gains a repique which is worth 60 points extra. A player who scores 30 in declarations and play before his opponent scores anything gains a pique, which is worth 30 extra. In deciding whether the 30 has been reached before the opponent scores, points are reckoned strictly in this order:

Carte Blanche

Point

Sequences

Quatorzes and trios

Points made in play

Play of the Cards

Play is in tricks with no trumps, and you must follow suit. A point is scored each time a card is led, and an extra point is scored for winning a card lead by the opponent. There is one additional point for winning the last trick

The player who wins more tricks scores 10 for the cards, or 40 for capot if all 12 tricks are won.

Enjoy